The Potential of Electronic Games as Pedagogical Tools in Physical Education in Elementary School
DOI:
https://doi.org/10.51473/rcmos.v1i1.2024.567Keywords:
video games, physical education, elementary school, pedagogical tools, active learning.Abstract
This article explores the potential of video games as pedagogical tools in Physical Education classes in elementary school. The increasing popularity of video games among children and adolescents, coupled with technological advancements, raises questions about how these tools can be integrated into the school curriculum to promote learning and the overall development of students. The research, of a theoretical nature, involved a review of relevant literature on the topic. The results point to the potential of video games to promote motivation, engagement, and the development of motor, cognitive, and socio-emotional skills. However, challenges such as screen time and the need for pedagogical adaptation are also discussed. The article concludes with recommendations for the effective use of video games in Physical Education, emphasizing the importance of teacher mediation and the careful selection of games appropriate to pedagogical objectives.
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Copyright (c) 2024 Adenise Alexandre de Brito e Guedes, Joel Cleiton Maia de Lima , Josivaldo Jorge Gonçalves da Silva, Malena Poliana Pereira de Figueiredo, Maria Milizia Heline de Figueiredo Pereira (Autor/in)
This work is licensed under a Creative Commons Attribution 4.0 International License.