The Potential of Electronic Games as Pedagogical Tools in Physical Education in Elementary School

Authors

  • Adenise Alexandre de Brito e Guedes Author
  • Joel Cleiton Maia de Lima Author
  • Josivaldo Jorge Gonçalves da Silva Author
  • Malena Poliana Pereira de Figueiredo Author
  • Maria Milizia Heline de Figueiredo Pereira Author

DOI:

https://doi.org/10.51473/rcmos.v1i1.2024.567

Keywords:

video games, physical education, elementary school, pedagogical tools, active learning.

Abstract

This article explores the potential of video games as pedagogical tools in Physical Education classes in elementary school. The increasing popularity of video games among children and adolescents, coupled with technological advancements, raises questions about how these tools can be integrated into the school curriculum to promote learning and the overall development of students. The research, of a theoretical nature, involved a review of relevant literature on the topic. The results point to the potential of video games to promote motivation, engagement, and the development of motor, cognitive, and socio-emotional skills. However, challenges such as screen time and the need for pedagogical adaptation are also discussed. The article concludes with recommendations for the effective use of video games in Physical Education, emphasizing the importance of teacher mediation and the careful selection of games appropriate to pedagogical objectives.

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Author Biographies

  • Adenise Alexandre de Brito e Guedes

     – Universidade Estadual da Paraíba (UEPB)

  • Joel Cleiton Maia de Lima

    – Faculdade Venda Nova do Imigrante (FAVENI)

  • Josivaldo Jorge Gonçalves da Silva

     – Universidade estadual da Paraíba (UEPB)

  • Malena Poliana Pereira de Figueiredo

     – Universidade Estadual da Paraíba (UEPB)

  • Maria Milizia Heline de Figueiredo Pereira

     – O Centro Universitário Internacional UNINTER 

References

Darido, S. C. (2005). Educação física na escola: questões e reflexões. Guanabara Koogan.

Farias, J. M., Mota, J. M., & Junqueira, L. A. (2017). Jogos eletrônicos na educação física escolar: uma revisão sistemática. Revista Brasileira de Ciências do Esporte, 39(2), 189-197.

Freire, P. (1996). Pedagogia da autonomia: saberes necessários à prática educativa. Paz e Terra.

Gallahue, D. L., & Ozmun, J. C. (2013). Compreendendo o desenvolvimento motor: bebês, crianças, adolescentes e adultos. AMGH.

Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.

Kishimoto, T. M. (1994). O jogo e a educação infantil. Pioneira.

Organização Mundial da Saúde (OMS). (2019). Guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age. OMS.

Sánchez-Bañuelos, F. (2012). The use of exergames for health promotion: a systematic review. Games for Health Journal, 1(4), 261-270.

Vygotsky, L. S. (1984). A formação social da mente. Martins Fontes.

Published

2024-07-13

How to Cite

E GUEDES, Adenise Alexandre de Brito; DE LIMA , Joel Cleiton Maia; DA SILVA, Josivaldo Jorge Gonçalves; DE FIGUEIREDO, Malena Poliana Pereira; PEREIRA, Maria Milizia Heline de Figueiredo. The Potential of Electronic Games as Pedagogical Tools in Physical Education in Elementary School. Multidisciplinary Scientific Journal The Knowledge, Brasil, v. 1, n. 1, 2024. DOI: 10.51473/rcmos.v1i1.2024.567. Disponível em: https://submissoesrevistacientificaosaber.com/index.php/rcmos/article/view/567.. Acesso em: 22 dec. 2024.

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