The Philosophy Behind Video Games: Metaphysics, Epistemology, and Ethics of Video Games

Authors

  • Euclides Souza UFPE Author

DOI:

https://doi.org/10.51473/rcmos.v1i1.2024.580

Keywords:

entity, game, electronics, rules, interaction.

Abstract

More than mere human entertainment, in this paper we will argue that video games have their own ontological status as an institutional event of linguistic and social interaction, excluding the old definitions that placed them as a subordinate to the class of tools and other technological creations of humanity, proving themselves to be an entity independent of our minds, thanks to their various fundamental elements, and also capable of providing conditions for our own understanding of ourselves as rational human beings.

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References

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TAVINOR, Grant. The Art of Videogames. Wiley-Blackwell. John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdo, 2009.

Published

2024-08-12

How to Cite

SOUZA, Euclides. The Philosophy Behind Video Games: Metaphysics, Epistemology, and Ethics of Video Games. Multidisciplinary Scientific Journal The Knowledge, Brasil, v. 1, n. 1, 2024. DOI: 10.51473/rcmos.v1i1.2024.580. Disponível em: https://submissoesrevistacientificaosaber.com/index.php/rcmos/article/view/580.. Acesso em: 18 sep. 2024.

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