Traditional and digital pedagogical games
tools for stimulating cognitive development of students with learning disabilities
DOI:
https://doi.org/10.51473/rcmos.v1i1.2022.205Keywords:
Cognitive development, Learning difficulties, Traditional and digital educational gamesAbstract
The study of this research is related to traditional and digital pedagogical games and the cognitive development of students with learning difficulties. The objective of this study was to determine if stimulation through pedagogical and digital games enables the improvement of the cognitive development of students with learning difficulties. The research methodology was qualitative, with an exploratory focus. Data collection was done through the case study method. The interview was the primary data collection instrument and bibliographic and documentary references were the secondary instruments. The investigation took place with a sample of 11 students from the State Public School of Elementary Education Silvio Micheluzzi in the city of Ji-Paraná, in the State of Rondônia, Brazil. The results of the investigation showed that Students improved basic cognitive skills, demonstrating greater agility in the development of activities, better optimization in the time of fixing attention and concentration, improvement in the quality of immediate and long-term memory, optimization of perception and logical reasoning, and greater autonomy in decision making and problem solving.